
The Halls of Silence
Content
## Overview The **Halls of Silence** refer to the vast, disputed territory of empty chambers and corridors located between the inhabited quarters of **Tecuhltli** and **Xotalanc**. ## Mechanics and Rules * **Status:** These halls are owned by no one and are characterized by a brooding, absolute silence. They are filled with dust-free rooms of jade, marble, and ivory. * **Dangers:** The area is a constant battleground for stealthy ambushes. Both factions send warriors into these halls to hunt their enemies. * **Atmosphere:** The halls are lit by the eerie, shifting glow of **Green Fire-Jewels**, creating a "witch-fire" effect where shadows seem to lurk in every corner. ## Narrative Significance This region of the city creates a constant state of tension and paranoia. Characters must move with extreme stealth, as even the sound of steel clinking against stone or a rolling skull can betray their position to lurking enemies.
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Chicmec
A scout for the Tecuhltli clan whose death serves as a narrative catalyst.
Characters

The Crag
Natural Landmark
Locations

The Great Hall System
## Overview The **Great Hall System** is the primary architectural and navigational artery of the city of **Xuchotl**. Unlike traditional cities, Xuchotl is constructed as a single, massive, interconnected structure under one roof, with the Great Hall serving as the equivalent of a main street. ## Mechanics and Rules * **Orientation:** The hall traverses the entire city from the **North Gate** to the **South Gate**. * **Dimensions:** It is described as being of "heroic proportions," with a length so vast that its vista grows indistinct in the distance. * **Construction:** The floor is composed of square tiles of a red stone that smolders with the reflection of flames. The walls are made of green jade, and the vaulted ceiling is crafted from lapis lazuli. * **Illumination:** The hall is lit by clusters of **Green Fire-Jewels** set into the ceiling, which glow with a poisonous radiance, supplemented by crystalline skylights that allow filtered sunlight to enter. ## Narrative Significance The Great Hall represents the only major open space within the claustrophobic, palace-like city. It acts as the boundary between the warring factions of **Tecuhltli** and **Xotalanc**. Techotl notes that the city gates, which terminate this hall, have not been opened for fifty years, emphasizing the isolation of the inhabitants.
World & Mechanics