Mro

The Crag

Locations

Type

Natural Landmark

Climate

hot sunlight at the peak, shaded below

Economy

None

Secrets

A man once died of starvation on the shelf, likely trapped by a similar monster.

Mood Tags

  • isolated
  • vantage
  • perilous

Government

None

Size Scale

tall spire with a broad shelf

Description

A rugged, spire-like outcropping of dark, flint-like rock rising above the forest canopy.

Inhabitants

None; site of a human skeleton and a besieging dragon.

Accessibility

Reached by climbing a natural ramp and pushing through a belt of encircling leaves.

Plot Relevance

Serves as the vantage point where Valeria first sights Xuchotl and where she and Conan are besieged by a dragon.

First Appearance

The forest near the pool

Geography Layout

A narrow ridge forms a ramp leading up the steep face to a broad shelf even with the tree-tops, topped by a pinnacle.

Notable Features

  • natural ramp
  • leafy belt of foliage
  • spire-like jut
  • litter of dead leaves

Timeline

Discovery of the Skeleton

Valeria finds the remains of a man who died of natural causes on the shelf.

Sighting of Xuchotl

From the peak, Valeria sees the walled city in the cactus-dotted plain.

The Dragon's Siege

A monstrous dragon traps Conan and Valeria on the crag after killing their horses.

The Poisoned Spear

Conan uses the Apples of Derketa to poison a makeshift spear and wound the dragon.

Explore more

Chicmec

A scout for the Tecuhltli clan whose death serves as a narrative catalyst.

Characters

Valeria Discovers the City of Xuchotl

manuscript

Plot & Structure

The Great Hall System

## Overview The **Great Hall System** is the primary architectural and navigational artery of the city of **Xuchotl**. Unlike traditional cities, Xuchotl is constructed as a single, massive, interconnected structure under one roof, with the Great Hall serving as the equivalent of a main street. ## Mechanics and Rules * **Orientation:** The hall traverses the entire city from the **North Gate** to the **South Gate**. * **Dimensions:** It is described as being of "heroic proportions," with a length so vast that its vista grows indistinct in the distance. * **Construction:** The floor is composed of square tiles of a red stone that smolders with the reflection of flames. The walls are made of green jade, and the vaulted ceiling is crafted from lapis lazuli. * **Illumination:** The hall is lit by clusters of **Green Fire-Jewels** set into the ceiling, which glow with a poisonous radiance, supplemented by crystalline skylights that allow filtered sunlight to enter. ## Narrative Significance The Great Hall represents the only major open space within the claustrophobic, palace-like city. It acts as the boundary between the warring factions of **Tecuhltli** and **Xotalanc**. Techotl notes that the city gates, which terminate this hall, have not been opened for fifty years, emphasizing the isolation of the inhabitants.

World & Mechanics