Mro

The Halls of Silence

Locations

Type

Corridor/Chamber Complex

Climate

Interior

Economy

None

Secrets

The 'Crawler' prowls these halls at night.

Mood Tags

  • tense
  • silent
  • haunted

Government

None

Size Scale

extensive

Description

A disputed, uninhabited region of the city between Tecuhltli and Xotalanc.

Inhabitants

None permanent; prowled by assassins and monsters.

Accessibility

Navigated stealthily by warriors of both sides.

Plot Relevance

The dangerous territory the protagonists must navigate to reach safety.

First Appearance

The journey to Tecuhltli

Geography Layout

The 'no-man's-land' separating the two warring quarters.

Notable Features

  • unlighted corridors
  • ivory staircases

Timeline

The Crawler's Attack

A monstrous creature from the catacombs attacks the group on a winding stair.

Explore more

Chicmec

A scout for the Tecuhltli clan whose death serves as a narrative catalyst.

Characters

Valeria Discovers the City of Xuchotl

manuscript

Plot & Structure

The Great Hall System

## Overview The **Great Hall System** is the primary architectural and navigational artery of the city of **Xuchotl**. Unlike traditional cities, Xuchotl is constructed as a single, massive, interconnected structure under one roof, with the Great Hall serving as the equivalent of a main street. ## Mechanics and Rules * **Orientation:** The hall traverses the entire city from the **North Gate** to the **South Gate**. * **Dimensions:** It is described as being of "heroic proportions," with a length so vast that its vista grows indistinct in the distance. * **Construction:** The floor is composed of square tiles of a red stone that smolders with the reflection of flames. The walls are made of green jade, and the vaulted ceiling is crafted from lapis lazuli. * **Illumination:** The hall is lit by clusters of **Green Fire-Jewels** set into the ceiling, which glow with a poisonous radiance, supplemented by crystalline skylights that allow filtered sunlight to enter. ## Narrative Significance The Great Hall represents the only major open space within the claustrophobic, palace-like city. It acts as the boundary between the warring factions of **Tecuhltli** and **Xotalanc**. Techotl notes that the city gates, which terminate this hall, have not been opened for fifty years, emphasizing the isolation of the inhabitants.

World & Mechanics