
The Eagle's Tier
Type
Level/Gallery
Climate
Interior with skylights
Economy
None
Mood Tags
- •airy
- •elevated
Government
None
Size Scale
entire floor
Description
The fourth and highest floor of the city palace.
Inhabitants
Tecuhltli and Xotalanc clans.
Accessibility
Reached by stairs from the lower tiers.
Plot Relevance
The level where the primary living quarters and throne rooms are located.
First Appearance
Xuchotl interior
Geography Layout
The uppermost level of Xuchotl.
Notable Features
- •Carved eagle statues
- •Skylights
- •Towers
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Chicmec
A scout for the Tecuhltli clan whose death serves as a narrative catalyst.
Characters

Valeria Discovers the City of Xuchotl
manuscript
Plot & Structure

The Great Hall System
## Overview The **Great Hall System** is the primary architectural and navigational artery of the city of **Xuchotl**. Unlike traditional cities, Xuchotl is constructed as a single, massive, interconnected structure under one roof, with the Great Hall serving as the equivalent of a main street. ## Mechanics and Rules * **Orientation:** The hall traverses the entire city from the **North Gate** to the **South Gate**. * **Dimensions:** It is described as being of "heroic proportions," with a length so vast that its vista grows indistinct in the distance. * **Construction:** The floor is composed of square tiles of a red stone that smolders with the reflection of flames. The walls are made of green jade, and the vaulted ceiling is crafted from lapis lazuli. * **Illumination:** The hall is lit by clusters of **Green Fire-Jewels** set into the ceiling, which glow with a poisonous radiance, supplemented by crystalline skylights that allow filtered sunlight to enter. ## Narrative Significance The Great Hall represents the only major open space within the claustrophobic, palace-like city. It acts as the boundary between the warring factions of **Tecuhltli** and **Xotalanc**. Techotl notes that the city gates, which terminate this hall, have not been opened for fifty years, emphasizing the isolation of the inhabitants.
World & Mechanics