
Yanath
Role
A warrior of the Tecuhltli clan.
Dialogue
Screams blasphemies and identifies his relatives' heads in Xotalanc.
Appearance
Dark-skinned, lank-haired warrior with a bandaged forearm.
Background
A member of the Tecuhltli faction who lost many relatives to the Xotalanc.
Identified
true
Motivations
Vengeance for his slain family members.
Personality
Volatile and prone to hereditary madness.
Competencies
Sword combat.
Plot Relevance
Accompanies Conan to Xotalanc where he succumbs to madness.
First Appearance
The throne room of Tecuhltli
Timeline
The Final Feud Battle
Fights in the throne room during the Xotalanc invasion.
The Discovery of the Heads
In Xotalanc, he finds the preserved heads of his relatives, which triggers a total mental breakdown.
Madness and Death
Attacks Topal and Conan in a frenzy and is killed by Conan.
Explore more

Chicmec
A scout for the Tecuhltli clan whose death serves as a narrative catalyst.
Characters

The Crag
Natural Landmark
Locations

The Great Hall System
## Overview The **Great Hall System** is the primary architectural and navigational artery of the city of **Xuchotl**. Unlike traditional cities, Xuchotl is constructed as a single, massive, interconnected structure under one roof, with the Great Hall serving as the equivalent of a main street. ## Mechanics and Rules * **Orientation:** The hall traverses the entire city from the **North Gate** to the **South Gate**. * **Dimensions:** It is described as being of "heroic proportions," with a length so vast that its vista grows indistinct in the distance. * **Construction:** The floor is composed of square tiles of a red stone that smolders with the reflection of flames. The walls are made of green jade, and the vaulted ceiling is crafted from lapis lazuli. * **Illumination:** The hall is lit by clusters of **Green Fire-Jewels** set into the ceiling, which glow with a poisonous radiance, supplemented by crystalline skylights that allow filtered sunlight to enter. ## Narrative Significance The Great Hall represents the only major open space within the claustrophobic, palace-like city. It acts as the boundary between the warring factions of **Tecuhltli** and **Xotalanc**. Techotl notes that the city gates, which terminate this hall, have not been opened for fifty years, emphasizing the isolation of the inhabitants.
World & Mechanics