Mro

The Return of Tolkemec

Plot & Structure

Events

  • Tolkemec enters through a side door, tittering and looking non-human.
  • Tascela realizes Tolkemec has found a 'secret weapon' in the pits.
  • Tolkemec begins firing a crimson beam from a jade wand, instantly shriveling his victims.

Origin

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Tension

  • The unpredictable nature of Tolkemec's madness makes him a threat to friend and foe alike.

External

  • The lethal, long-range threat of the jade wand's fire-beam.

Internal

  • The Tecuhltli are paralyzed by ancestral horror at the sight of the 'ghost' of Tolkemec.

Sequence

29

Worldbuilding

  • The 'witch-wand' is introduced as a high-tech or magical artifact capable of disintegrating flesh.
  • The catacombs are shown to have transformative effects on those who survive within them.

Status Changes

  • A third, chaotic party enters the conflict, targeting everyone in the room.
  • Tascela's control over the situation is shattered by the appearance of her ancient enemy.

Narrative Summary

The long-lost Tolkemec appears in the throne room, transformed into a scaly, mad nightmare after twelve years in the catacombs. He wields a magical jade wand that fires lethal crimson beams.

Timeline Event Ids

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Affected Entity Ids

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Explore more

Chicmec

A scout for the Tecuhltli clan whose death serves as a narrative catalyst.

Characters

Valeria Discovers the City of Xuchotl

manuscript

Plot & Structure

The Great Hall System

## Overview The **Great Hall System** is the primary architectural and navigational artery of the city of **Xuchotl**. Unlike traditional cities, Xuchotl is constructed as a single, massive, interconnected structure under one roof, with the Great Hall serving as the equivalent of a main street. ## Mechanics and Rules * **Orientation:** The hall traverses the entire city from the **North Gate** to the **South Gate**. * **Dimensions:** It is described as being of "heroic proportions," with a length so vast that its vista grows indistinct in the distance. * **Construction:** The floor is composed of square tiles of a red stone that smolders with the reflection of flames. The walls are made of green jade, and the vaulted ceiling is crafted from lapis lazuli. * **Illumination:** The hall is lit by clusters of **Green Fire-Jewels** set into the ceiling, which glow with a poisonous radiance, supplemented by crystalline skylights that allow filtered sunlight to enter. ## Narrative Significance The Great Hall represents the only major open space within the claustrophobic, palace-like city. It acts as the boundary between the warring factions of **Tecuhltli** and **Xotalanc**. Techotl notes that the city gates, which terminate this hall, have not been opened for fifty years, emphasizing the isolation of the inhabitants.

World & Mechanics