Mro

The History of the Xuchotl Feud Revealed

Plot & Structure

Events

  • Olmec explains that the Tlazitlans fled Stygia and took the city from a decaying ancient race.
  • He describes the betrayal by Tolkemec and the subsequent three-way war between the brothers Tecuhltli and Xotalanc.
  • Olmec details the near-extinction of both clans and the lack of children born in the city for fifteen years.

Origin

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Tension

  • The revelation that the inhabitants are a 'dying race' adds a nihilistic weight to the narrative.

External

  • The history of torture and atrocity sets a precedent for what happens to losers in this city.

Internal

  • The protagonists must weigh the moral cost of joining such a depraved conflict.

Sequence

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Worldbuilding

  • The city's origin is linked to Old Kosala and a race of magicians who could reanimate dragons.
  • The 'air-devouring fruits' are explained as the city's self-sustaining food source.
  • The 'black pillar' with red nails is revealed as a tally of the blood feud's victims.

Status Changes

  • The protagonists gain a full understanding of the hopeless, cyclical nature of the conflict they have entered.

Narrative Summary

Olmec recounts the fifty-year history of the city, explaining how his ancestors, the Tlazitlans, seized it and fell into a murderous internal feud. He reveals the city's origins and the dark secrets of its former masters.

Timeline Event Ids

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Affected Entity Ids

  • be8613ea-54ed-42f4-95b9-0c6a18026a8f

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Chicmec

A scout for the Tecuhltli clan whose death serves as a narrative catalyst.

Characters

Valeria Discovers the City of Xuchotl

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Plot & Structure

The Great Hall System

## Overview The **Great Hall System** is the primary architectural and navigational artery of the city of **Xuchotl**. Unlike traditional cities, Xuchotl is constructed as a single, massive, interconnected structure under one roof, with the Great Hall serving as the equivalent of a main street. ## Mechanics and Rules * **Orientation:** The hall traverses the entire city from the **North Gate** to the **South Gate**. * **Dimensions:** It is described as being of "heroic proportions," with a length so vast that its vista grows indistinct in the distance. * **Construction:** The floor is composed of square tiles of a red stone that smolders with the reflection of flames. The walls are made of green jade, and the vaulted ceiling is crafted from lapis lazuli. * **Illumination:** The hall is lit by clusters of **Green Fire-Jewels** set into the ceiling, which glow with a poisonous radiance, supplemented by crystalline skylights that allow filtered sunlight to enter. ## Narrative Significance The Great Hall represents the only major open space within the claustrophobic, palace-like city. It acts as the boundary between the warring factions of **Tecuhltli** and **Xotalanc**. Techotl notes that the city gates, which terminate this hall, have not been opened for fifty years, emphasizing the isolation of the inhabitants.

World & Mechanics