Mro

Conan Poisons the Dragon

Plot & Structure

Events

  • Conan identifies the Apples of Derketa, deadly poisonous fruit growing within reach
  • He crafts a spear by binding branches together with vines and wedging his poniard as the point
  • Conan coats the blade with poison from the fruit, taking care to avoid the purple drops
  • He provokes the dragon with insults until it rears up and lunges at him
  • Conan drives the poisoned spear into the soft flesh at the hinge of the dragon's jaw

Origin

manuscript

Tension

  • Whether the poison will work on a creature as massive as the dragon
  • How long it will take for the poison to have effect, and whether they can survive until then

External

  • The dragon's scales are impenetrable, requiring Conan to find an alternative attack method
  • One wrong move during the poisoning attempt could result in death

Internal

  • Conan must overcome the temptation to simply accept their fate
  • Valeria struggles between wanting to take action herself and trusting Conan's plan

Sequence

4

Worldbuilding

  • The Apples of Derketa are named after the Queen of the Dead and are instantly lethal
  • Conan's diverse background provides knowledge of both the fruit and improvised weapon-crafting
  • Even massive dragons are vulnerable to concentrated poison delivered to soft tissue

Status Changes

  • Conan shifts from passive defense to active problem-solving
  • Valeria's role changes from equal to assistant, catching Conan when he nearly falls
  • The dragon's invulnerability is revealed to have limits—soft tissue in the mouth

Narrative Summary

Conan devises a plan using the poisonous Apples of Derketa, crafting a makeshift spear and coating it with deadly juice. Through cunning and provocation, he drives the blade into the dragon's jaw, delivering a lethal dose of poison that begins to take effect.

Timeline Event Ids

  • dd36fefa-8572-5f5c-9dfa-8c5f43f98ec5
  • fb6957d5-0267-589d-9ad7-7bc20353273c
  • 842501d4-05c8-5316-8519-7462b33e34ba
  • f7dda30c-a1e3-5dfc-9f95-a56caeb46d64
  • e57bbb64-e6b1-52f4-8979-cd3c0d702033
  • bf3f34f1-39c6-52a1-89f8-834b28d34597
  • 8226fdce-c3bf-53c7-a138-fa783c48fe7e
  • 03313a14-c9e1-51db-a2f5-08bbf6e02cbe

Affected Entity Ids

  • d158a449-5f9a-45df-b215-4420f444b1bd
  • 9592dae6-5fc8-4033-816b-96a26638ca19
  • 42315649-4aff-4279-8008-a85df12d8d55
  • ead10914-8495-405d-8e9b-b34168036931
  • 916b609e-3498-4e16-8a06-6b2c5dd5728f
  • efcd7c21-eadb-422d-83a1-942568207307

Explore more

Chicmec

A scout for the Tecuhltli clan whose death serves as a narrative catalyst.

Characters

Valeria Discovers the City of Xuchotl

manuscript

Plot & Structure

The Great Hall System

## Overview The **Great Hall System** is the primary architectural and navigational artery of the city of **Xuchotl**. Unlike traditional cities, Xuchotl is constructed as a single, massive, interconnected structure under one roof, with the Great Hall serving as the equivalent of a main street. ## Mechanics and Rules * **Orientation:** The hall traverses the entire city from the **North Gate** to the **South Gate**. * **Dimensions:** It is described as being of "heroic proportions," with a length so vast that its vista grows indistinct in the distance. * **Construction:** The floor is composed of square tiles of a red stone that smolders with the reflection of flames. The walls are made of green jade, and the vaulted ceiling is crafted from lapis lazuli. * **Illumination:** The hall is lit by clusters of **Green Fire-Jewels** set into the ceiling, which glow with a poisonous radiance, supplemented by crystalline skylights that allow filtered sunlight to enter. ## Narrative Significance The Great Hall represents the only major open space within the claustrophobic, palace-like city. It acts as the boundary between the warring factions of **Tecuhltli** and **Xotalanc**. Techotl notes that the city gates, which terminate this hall, have not been opened for fifty years, emphasizing the isolation of the inhabitants.

World & Mechanics