
Xotalanc
Type
City Quarter
Climate
Interior environment
Economy
Unknown
Secrets
Their wizards utilized ancient magic and monsters found in the catacombs.
Mood Tags
- •hostile
- •mysterious
- •macabre
Government
Formerly led by Xotalanc.
Size Scale
one-third of the city palace
Description
The eastern quarter of Xuchotl inhabited by the rival clan of Xotalanc.
Inhabitants
The Xotalanc clan (now extinct).
Accessibility
Separated from Tecuhltli by the Halls of Silence.
Plot Relevance
The primary antagonistic faction within the city.
Culture Customs
- •Use of psychological warfare
- •Preserving the heads of slain enemies
First Appearance
A chamber in the Halls of Silence
Geography Layout
Occupies the eastern portion of the great palace-city.
Languages Spoken
- •Stygian dialect
Notable Features
- •Eastern gate
- •Shelves of preserved human heads
- •Silver-worked doors
Timeline
The Final Raid
The last of the Xotalanc warriors launch a desperate suicide attack on Tecuhltli.
Extinction of Xotalanc
Conan finds the eastern quarter empty of living inhabitants after the failed raid.
Explore more

Chicmec
A scout for the Tecuhltli clan whose death serves as a narrative catalyst.
Characters

Valeria Discovers the City of Xuchotl
manuscript
Plot & Structure

The Great Hall System
## Overview The **Great Hall System** is the primary architectural and navigational artery of the city of **Xuchotl**. Unlike traditional cities, Xuchotl is constructed as a single, massive, interconnected structure under one roof, with the Great Hall serving as the equivalent of a main street. ## Mechanics and Rules * **Orientation:** The hall traverses the entire city from the **North Gate** to the **South Gate**. * **Dimensions:** It is described as being of "heroic proportions," with a length so vast that its vista grows indistinct in the distance. * **Construction:** The floor is composed of square tiles of a red stone that smolders with the reflection of flames. The walls are made of green jade, and the vaulted ceiling is crafted from lapis lazuli. * **Illumination:** The hall is lit by clusters of **Green Fire-Jewels** set into the ceiling, which glow with a poisonous radiance, supplemented by crystalline skylights that allow filtered sunlight to enter. ## Narrative Significance The Great Hall represents the only major open space within the claustrophobic, palace-like city. It acts as the boundary between the warring factions of **Tecuhltli** and **Xotalanc**. Techotl notes that the city gates, which terminate this hall, have not been opened for fifty years, emphasizing the isolation of the inhabitants.
World & Mechanics