Mro

Xuchotl

Locations

Type

City

Climate

Hot and arid outside; interior is cool and artificially lit.

Economy

None apparent; no signs of agriculture or trade.

Secrets

The city was not built by its current inhabitants; it contains catacombs with the bones of ancient magician-kings.

Mood Tags

  • sinister
  • ancient
  • claustrophobic

Government

Divided between the leaders of the two warring factions until their mutual destruction.

Size Scale

massive walled urban structure

Description

An ancient, walled city built like a single giant palace under one roof, located in a cactus-dotted plain.

Inhabitants

Two warring clans: Tecuhltli and Xotalanc (now extinct).

Accessibility

Entered through massive bronze and iron gates; interior navigation is through a maze of halls and chambers.

Plot Relevance

The central setting where the protagonists become embroiled in a generational war.

Culture Customs

  • perpetual blood feud
  • placing red nails in a black pillar for every enemy slain

First Appearance

The Cactus-Dotted Plain

Geography Layout

A single enclosed structure with no streets or courts, traversed by the Great Hall from north to south.

Languages Spoken

  • Stygian dialect

Notable Features

  • bronze gates
  • jade walls
  • lapis lazuli ceilings
  • green fire-jewels
  • red smoldering floors

Timeline

Arrival at the North Gate

Conan and Valeria find the rusted gates and enter the city.

The End of Xuchotl

The last of the city's inhabitants are killed, leaving the city empty and abandoned.

Explore more

Chicmec

A scout for the Tecuhltli clan whose death serves as a narrative catalyst.

Characters

Valeria Discovers the City of Xuchotl

manuscript

Plot & Structure

The Great Hall System

## Overview The **Great Hall System** is the primary architectural and navigational artery of the city of **Xuchotl**. Unlike traditional cities, Xuchotl is constructed as a single, massive, interconnected structure under one roof, with the Great Hall serving as the equivalent of a main street. ## Mechanics and Rules * **Orientation:** The hall traverses the entire city from the **North Gate** to the **South Gate**. * **Dimensions:** It is described as being of "heroic proportions," with a length so vast that its vista grows indistinct in the distance. * **Construction:** The floor is composed of square tiles of a red stone that smolders with the reflection of flames. The walls are made of green jade, and the vaulted ceiling is crafted from lapis lazuli. * **Illumination:** The hall is lit by clusters of **Green Fire-Jewels** set into the ceiling, which glow with a poisonous radiance, supplemented by crystalline skylights that allow filtered sunlight to enter. ## Narrative Significance The Great Hall represents the only major open space within the claustrophobic, palace-like city. It acts as the boundary between the warring factions of **Tecuhltli** and **Xotalanc**. Techotl notes that the city gates, which terminate this hall, have not been opened for fifty years, emphasizing the isolation of the inhabitants.

World & Mechanics