
Xecelan
Role
A guard of the Tecuhltli clan.
Appearance
Dark-skinned, lank-haired warrior.
Background
A member of the Tecuhltli faction.
Identified
true
Motivations
To protect the inner sanctum of Tecuhltli.
Personality
Cautious and wary of strangers.
Competencies
Guarding and operating the 'Eye' mirror system.
Plot Relevance
He is the guard Techotl calls out to when seeking entry to the citadel.
First Appearance
The bronze door of Tecuhltli
Timeline
The Gatekeeping
Observes Techotl and the strangers through the Eye before opening the Door of the Eagle.
Explore more

Chicmec
A scout for the Tecuhltli clan whose death serves as a narrative catalyst.
Characters

The Crag
Natural Landmark
Locations

The Great Hall System
## Overview The **Great Hall System** is the primary architectural and navigational artery of the city of **Xuchotl**. Unlike traditional cities, Xuchotl is constructed as a single, massive, interconnected structure under one roof, with the Great Hall serving as the equivalent of a main street. ## Mechanics and Rules * **Orientation:** The hall traverses the entire city from the **North Gate** to the **South Gate**. * **Dimensions:** It is described as being of "heroic proportions," with a length so vast that its vista grows indistinct in the distance. * **Construction:** The floor is composed of square tiles of a red stone that smolders with the reflection of flames. The walls are made of green jade, and the vaulted ceiling is crafted from lapis lazuli. * **Illumination:** The hall is lit by clusters of **Green Fire-Jewels** set into the ceiling, which glow with a poisonous radiance, supplemented by crystalline skylights that allow filtered sunlight to enter. ## Narrative Significance The Great Hall represents the only major open space within the claustrophobic, palace-like city. It acts as the boundary between the warring factions of **Tecuhltli** and **Xotalanc**. Techotl notes that the city gates, which terminate this hall, have not been opened for fifty years, emphasizing the isolation of the inhabitants.
World & Mechanics